---
title: "EliteSpawner Synergies, Affinities and Pity: Config Guide"
description: "Configure EliteSpawner synergies, affinities and pity: YAML examples, included combos, balance tips, placeholders and troubleshooting for 0.2.0."
url: "https://www.zcraftstudios.com/blog/elitespawner-synergies-affinities-pity-config-guide"
updated: "2026-11-06T12:21:52.426344+00:00"
source: "ZCraft Studios"
---

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# EliteSpawner Synergies, Affinities and Pity: Config Guide

ZCraft StudiosNov 6, 2026

Configure EliteSpawner synergies, affinities and pity: YAML examples, included combos, balance tips, placeholders and troubleshooting for 0.2.0.

## In this guide

- [Synergies](#synergies)
- [Affinities](#affinities)
- [Pity](#pity)
- [Money and command loot](#money-and-command-loot)
- [Balance the new systems](#balance-the-new-systems)
- [Design ideas](#design-ideas)
- [Troubleshooting](#troubleshooting)
- [Frequently asked questions](#frequently-asked-questions)
- [Related reading](#related-reading)

## EliteSpawner Synergies, Affinities and Pity: Config Guide

**Quick answer:** EliteSpawner 0.2.0 has three systems that reward smart setups. **Synergies** (in `synergies.yml`) give a loot and XP bonus when the right spawner types sit close together. **Affinities** (on a spawner type) boost output at night, in the rain, in certain biomes or in the nether. **Pity** (on a loot entry) guarantees a drop after a number of misses. Edit the file, then run `/esp reload`.

_Disclosure: the buy link in this post is a referral link, so ZCraft Studios may earn a commission at no extra cost to you. Examples follow the developer's documentation, last checked November 2026\. The plugin is in early access, so file formats may change._

**[Get EliteSpawner on BuiltByBit](https://builtbybit.com/resources/elitespawner-ui-based-virtual-spawners.125131/?ref=662024)**

## Synergies

A column of one mob is the easiest farm to build. Synergies reward a proper **spawner room**: put the right types close together and the ones involved make more loot and experience.

```
undead_crypt:
  display: "<dark_green>Undead Crypt</dark_green>"
  radius: 8
  require:
    zombie: 1
    skeleton: 1
  bonus: 10
```

A zombie spawner and a skeleton spawner within 8 blocks of each other both get 10% more loot and experience. The menu shows the active synergy, and holograms can show it with the `synergy_name` placeholder.

### Synergy fields

| Field      | Meaning                                   |
| ---------- | ----------------------------------------- |
| display    | The name shown to players                 |
| radius     | How close the spawners must be, in blocks |
| require    | The spawner types and how many of each    |
| applies-to | Which types receive the bonus, if not all |
| bonus      | Extra loot and experience, in percent     |

### Rules to know

- Only spawners with the **same owner** count towards each other, so nobody can borrow a neighbour's room.
- A spawner keeps the **single best** synergy it qualifies for. Synergies do not stack.
- Spawners recheck neighbours every `synergies.rescan-every-cycles` cycles (15 by default), so a new layout takes a moment to apply.
- Set `synergies.enabled: false` in `config.yml` to turn them off.

### Included combos

| Synergy        | Needs                                                | Bonus |
| -------------- | ---------------------------------------------------- | ----- |
| Undead Crypt   | Zombie, skeleton                                     | 10%   |
| Graveyard      | Zombie, skeleton, spider, creeper                    | 20%   |
| Nether Forge   | Blaze, magma cube, wither skeleton                   | 20%   |
| Barnyard       | Cow, pig, sheep, chicken                             | 15%   |
| Village Guard  | Iron golem, villager (only the golem gets the bonus) | 25%   |
| Ocean Monument | Two guardians, a squid                               | 15%   |

Change, remove or add your own.

## Affinities

Affinities make a type better under the right conditions. Every condition you set must match, and conditions you leave out are ignored.

```
zombie:
  entity: ZOMBIE
  affinities:
    night_shift:
      time: night
      bonus: 15
```

| Condition    | Values                                                                                    |
| ------------ | ----------------------------------------------------------------------------------------- |
| time         | day or night                                                                              |
| weather      | clear, rain or thunder (rain also matches thunderstorms)                                  |
| biomes       | A list of biomes, such as \[plains, deep\_dark\]                                          |
| environments | normal, nether or the\_end                                                                |
| bonus        | Extra loot and experience in percent. Use loot-bonus and exp-bonus to set them separately |

The default `mob_spawners.yml` includes zombies at night, drowned in the rain and blazes in the nether. Show the active affinity with the `<affinity>` and `<affinity_bonus>` placeholders.

## Pity

`pity` on a loot entry guarantees the drop after that many misses in a row:

```
loot:
  1:
    item: DIAMOND
    amount: 1
    chance: 1
    pity: 150
```

Pity is tracked **per spawner**. With `pity: 150`, a spawner that misses 149 times in a row is guaranteed the drop on the 150th cycle. A hit resets the count, and the count also resets when the server restarts.

## Money and command loot

Loot entries can pay the owner or run console commands, with or without an item:

```
loot:
  2:
    money: "1-3"
    chance: 50
  3:
    commands: ["crates key give %owner% vote 1"]
    chance: 0.1
```

An entry needs at least one of `item`, `money` or `commands`, and can have all three. See [How to Sell Spawners](https://www.zcraftstudios.com/blog/sell-spawners-shop-crates-setup) and [Custom Spawner Types](https://www.zcraftstudios.com/blog/elitespawner-custom-spawner-types-loot-tables).

## Balance the new systems

| System       | What to watch                                                                                        |
| ------------ | ---------------------------------------------------------------------------------------------------- |
| Synergies    | Bonuses raise income for the whole room. Keep them modest and consider the cost of building the room |
| Affinities   | Night, rain and nether bonuses change income over time. Average them when you calculate payback      |
| Pity         | Guarantees reduce variance, so rare drops become predictable                                         |
| Money loot   | Adds currency directly, so count it in your inflation tracking                                       |
| Command loot | Rewards such as crate keys leave your economy's control, so cap their chance                         |

Re-run the formulas in [Spawner Calculator](https://www.zcraftstudios.com/blog/spawner-calculator-income-payback-math) with the bonuses included, and follow [Spawner Economy Balance](https://www.zcraftstudios.com/blog/spawner-economy-balance-prices-loot-inflation).

## Design ideas

| Idea                      | How                                                       |
| ------------------------- | --------------------------------------------------------- |
| A spawner room tutorial   | Teach a first synergy such as zombie plus skeleton        |
| Nether-themed progression | Blaze affinity in the nether and the Nether Forge synergy |
| Night events              | Boost the night affinity during events                    |
| Fair rare drops           | Use pity on top-tier loot                                 |
| Crate economy link        | Give crate keys through command loot at a very low chance |

## Troubleshooting

| Problem                       | Check                                                                                                 |
| ----------------------------- | ----------------------------------------------------------------------------------------------------- |
| Synergy not active            | Spawners must have the same owner, be within radius, and the types must match require                 |
| Bonus not showing in the menu | Add the synergy and affinity lines to menus/main-menu.yml, since menu files are not changed on update |
| Affinity not applying         | Every condition you set must match, including time, weather and biome                                 |
| Pity never triggers           | The count resets on restart and on a hit                                                              |
| Command loot does nothing     | Check the command and the plugin that owns it                                                         |
| YAML errors on reload         | See [Plugin Config Review](https://www.zcraftstudios.com/blog/minecraft-plugin-config-review-checklist)                            |

## Frequently asked questions

**What are synergies in EliteSpawner?** Bonuses for building different spawner types close together.

**Do synergies stack?** No. A spawner keeps the best one it qualifies for.

**What are affinities?** Conditions under which a spawner type produces more, such as night, rain, biomes or the nether.

**What does pity do?** Guarantees a loot entry after a number of misses in a row.

**Can loot run commands?** Yes, with `commands`, with or without an item.

**Which version added these?** 0.2.0\. See [What's New in 0.2.0](https://www.zcraftstudios.com/blog/elitespawner-0-2-0-whats-new-update-guide).

## Related reading

- [EliteSpawner Setup Guide](https://www.zcraftstudios.com/blog/elitespawner-plugin-setup-guide)
- [Best Spawner Types](https://www.zcraftstudios.com/blog/best-spawner-types-skeleton-iron-golem-blaze)
- [DonutSMP-Style Spawners](https://www.zcraftstudios.com/blog/donutsmp-style-spawners-plugin-setup)

## Continue reading

- [EliteSpawner: Virtual Spawners Plugin Setup, Config, Commands](https://www.zcraftstudios.com/blog/elitespawner-plugin-setup-guide)
- [EliteSpawner 0.2.0: What's New and How to Update](https://www.zcraftstudios.com/blog/elitespawner-0-2-0-whats-new-update-guide)
- [EliteSpawner for Skyblock: SuperiorSkyblock2 Setup Tips](https://www.zcraftstudios.com/blog/elitespawner-skyblock-superiorskyblock2-setup-tips)
- [EliteSpawner vs AxSpawners: Virtual Spawner Plugins Compared](https://www.zcraftstudios.com/blog/elitespawner-vs-axspawners-virtual-spawner-plugins)

[ Previous guide EliteSpawner 0.2.0: What's New and How to Update](https://www.zcraftstudios.com/blog/elitespawner-0-2-0-whats-new-update-guide)

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